Episode
Cyberchase: Send in the Clones
Overview
Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.
Details
- Series
- Cyberchase
- Season
- Season 1
- Episode
- Episode 19
- Air date
- 2002-02-14
- Runtime
- 30 min
Episode context
Send in the Clones is Episode 19 in Season 1 of Cyberchase. It aired on 2002-02-14. The runtime is 30 min.
Previous / Next
Episode 18: Problem Solving in Shangri-La
After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.
Episode 20: Trading Places
After crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become brilliant, and an evil genie named Warren disobeys his mother's orders to stay inside his bottle.
More episodes from this season
Episode 17: Return to Sensible Flats
Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.
Episode 21: Less Than Zero
The kids chase Hacker around a building consisting of floors that have both positive and negative numbers.
Episode 16: Codename: Icky
Hacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.
Episode 22: Model Behavior
A Sky Wall is built to protect Happily Ever After from Hacker, but he plans to invade when Wicked's operatic voice will break it. One of the Three Little Pigs secretly aides Hacker after a promise of protection from the Big Bad Wolf, so the kids have to do double duty to expose him and stop Wicked from singing.
Episode 15: Find Those Gleamers!
Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.
Episode 23: Fortress of Attitude
Hacker has a statue which broadcasts his voice 24/7. This leads Cybersites to surrender once they can no longer bear it.
Episode 14: Cool It
Motherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.
Episode 24: Size Me Up
Digit and the Cybersquad are tricked into going to a land of giants, with Motherboard unaware of their presence. Hacker leaves them stranded, and threatens to send another deadlier virus to Motherboard. The Cybersquad must escape and stop Motherboard from receiving Hacker's virus.
Episode 13: Eureeka
Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.
Episode 25: A Battle of Equals
Hacker pollutes Cyberspace with dangerous cyber-static by tampering with four satellites designed to keep everything free from cyber-static cling.