Episode
Cyberchase: Find Those Gleamers!
Overview
Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.
Details
- Series
- Cyberchase
- Season
- Season 1
- Episode
- Episode 15
- Air date
- 2002-02-08
- Runtime
- 30 min
Episode context
Find Those Gleamers! is Episode 15 in Season 1 of Cyberchase. It aired on 2002-02-08. The runtime is 30 min.
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More episodes from this season
Episode 13: Eureeka
Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.
Episode 17: Return to Sensible Flats
Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.
Episode 12: Of All the Luck
Hacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure him good luck. The kids and Digit use logic to rescue the charms and stop Hacker.
Episode 18: Problem Solving in Shangri-La
After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.
Episode 11: A Day at the Spa
The kids are assigned to steal a crystal that powers Hacker's gadgets, while distracting Hacker with a series of spa treatments.
Episode 19: Send in the Clones
Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.
Episode 10: The Secrets of Symmetria
Dr. Marbles builds Symmetria because of his passion of symmetry, but Hacker steals the symmetrizer and destroys Symmetria by splitting everything symmetrical in half. The Cybersquad has to figure out how to get the symmetrizer back from Hacker.
Episode 20: Trading Places
After crashing into each other's ships and crash-landing, the kids and Hacker must deal with bartering with one another to repair their ships. Also, Buzz and Delete suddenly become brilliant, and an evil genie named Warren disobeys his mother's orders to stay inside his bottle.
Episode 9: Clock Like an Egyptian
Dr. Marbles finds the encryptor chip in an ancient pyramid, but the Mummy who guards the pyramid finds Marbles. When the Cybersquad arrives, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever.
Episode 21: Less Than Zero
The kids chase Hacker around a building consisting of floors that have both positive and negative numbers.