Episode
Cyberchase: Eureeka
Overview
Professor Archimedes has the encryptor chip, but has to activate the emergency defense system when Hacker arrives to steal it. He and his building shrink to 2D, and the kids and Digit have to put him back to 3D.
Details
- Series
- Cyberchase
- Season
- Season 1
- Episode
- Episode 13
- Air date
- 2002-02-06
- Runtime
- 30 min
Episode context
Eureeka is Episode 13 in Season 1 of Cyberchase. It aired on 2002-02-06. The runtime is 30 min.
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Episode 12: Of All the Luck
Hacker decides he needs to change his luck from bad to good, so he hires Baskerville, a new henchman, to replace Buzz and Delete while the 10 good luck charms of Cyberspace ensure him good luck. The kids and Digit use logic to rescue the charms and stop Hacker.
Episode 14: Cool It
Motherboard is suddenly sickened by the green liquid because of Buzz and Delete. So it's up to Digit and the kids to heal her using blue liquid.
More episodes from this season
Episode 11: A Day at the Spa
The kids are assigned to steal a crystal that powers Hacker's gadgets, while distracting Hacker with a series of spa treatments.
Episode 15: Find Those Gleamers!
Hacker challenges the kids and Digit to a game show entitled "Find Those Gleamers!", Gleamers being lightning bugs that power ships such as the Grim Wreaker. The kids have to make their ship, the Grim Wreaker 2, take off before time expires.
Episode 10: The Secrets of Symmetria
Dr. Marbles builds Symmetria because of his passion of symmetry, but Hacker steals the symmetrizer and destroys Symmetria by splitting everything symmetrical in half. The Cybersquad has to figure out how to get the symmetrizer back from Hacker.
Episode 16: Codename: Icky
Hacker steals the cyber slug Icky to destroy Aquari-yum, and the kids make a code to fool him.
Episode 9: Clock Like an Egyptian
Dr. Marbles finds the encryptor chip in an ancient pyramid, but the Mummy who guards the pyramid finds Marbles. When the Cybersquad arrives, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever.
Episode 17: Return to Sensible Flats
Hacker steals all the water from Sensible Flats to buy up their land, and the kids must determine when this started and how to fix it.
Episode 8: And They Counted Happily Ever After
Wicked casts a spell that erases the memories of the citizens, so that they forget how to count.
Episode 18: Problem Solving in Shangri-La
After Hacker kidnaps the kids, he crash-lands in Shangri-La, where Master Pi challenges both groups to a special contest. The winner is free to come and go at will, while the loser has to stay in Shangri-La until they learn to solve the problems.
Episode 7: The Poddleville Case
Hacker attempts to take power from the vault in Poddleville for himself by stealing the residents' power pods, much to the detriment of the community. Each power pod has a shape and a number from 1 to 12, and after Inez and Matt are imprisoned it becomes a race to solve the pattern and enter the vault.
Episode 19: Send in the Clones
Hacker's invention to clone himself accidentally clones Delete instead, leading him to produce 3 clones every time he sneezes. The kids and Digit enlist the help of clone catcher Cy Clone.