Episode
Justice League Action: Under a Red Sun
Overview
After a brief team up with Batman and Big Barda in their battle against the Parademons, Superman is transported to a planet orbiting a red sun by Steppenwolf. This is part of Steppenwolf's plan to kill Superman and become a legend. Now with his powers slowly depleting, Superman must defeat Steppenwolf and get back to Earth. As this is happening, Batman and Big Barda head to Darkseid's fortress on Apokolips in order to find information on where Superman is transported to.
Details
- Series
- Justice League Action
- Season
- Season 1
- Episode
- Episode 10
- Air date
- 2017-02-25
- Runtime
- 11 min
Episode context
Under a Red Sun is Episode 10 in Season 1 of Justice League Action. It aired on 2017-02-25. The runtime is 11 min.
Previous / Next
Episode 9: Time Share
Batman and Blue Beetle are thrown back in time where they must stop Chronos from destroying Batman on his first night in Gotham where he faces off against Carmine Falcone and his men.
Episode 11: Play Date
When the Justice League Watchtower is invaded by Toyman and his army oftoys, Cyborg, Wonder Woman, Superman, and Batman are turned into players in a twisted version of a fighting game, and now Cyborg will need all of his gaming skills to get out of this one.
More episodes from this season
Episode 8: Galaxy Jest
Wonder Woman and Superman have to rescue Joker from Mongul, whilst Batman and Flash try to stop a massive laughing gas bomb hidden away in Gotham.
Episode 12: Repulse!
Superman has been infected by the "Repulse", who was revealed as Lex Luthor, and has now become the new Repulse. As Wonder Woman and Hawkman try to find a way to save him, Superman must remove those nanobots from his body by sending them into a black hole before he gets pulled into it as well.
Episode 7: Zombie King
Batman teams up with John Constantine, Zatanna, and Swamp Thing when Solomon Grundy tries to raise a zombie army
Episode 13: Trick or Threat
Cain the Caretaker tells the audience a Halloween story about the House of Mystery, where Batman, Zatanna, Constantine, and Doctor Fate are turned into 10-year-olds by Klarion the Witch Boy. Now, the 10-year-old Justice League must find a way to defeat Klarion, turn them back to normal, and escape the House of Mystery before it disappears by midnight.
Episode 6: Nuclear Family Values
Firestorm's family values. The heat is on when the Justice League enlist the help of Firestorm. Taking a trip to where it all began, Firestorm encounters a not so all American family.
Episode 14: Speed Demon
After defeating Harley Quinn, Batman and Zatanna encounter Brother Night who used his dark magic to control the Batmobile and kidnapping Zatanna. With the help of Etrigan the Demon, Batman must save her, stop the Batmobile, and defeat Brother Night.
Episode 5: Follow That Space Cab!
Superman and Hawkman receive the help of an honorable space cab driver as they try to protect Mr. Mind from being captured by Lobo.
Episode 15: Hat Trick
Felix Faust steals Zatanna's hat in order to free a massive demon and get his youth back. While Batman and Etrigan face off against the demon, Zatanna uses every trick in her arsenal to get her hat back from Felix Faust.
Episode 4: Abate and Switch (4)
The last three djinn are proving formidable foes when Black Adam shows up again with a vengeance. With the help of John Constantine, Plastic Man, Swamp Thing and Shazam the League puts in a team effort to stop Black Adam and the djinn. At the site of the battle the watchtower is built as a replacement HQ.
Part four of a four part episode also known as Shazam Slam.
Episode 16: Luthor in Paradise
Lex Luthor and Circe invade Themyscira, home of the Amazons, to obtain a staff that leads to the Fallen Realm and an artifact of the Greek Gods. With help from Superman and Batman, Wonder Woman must find a way to stop those villains before it's too late.