Episode
Thunderbirds Are Go!: Signals (2)
Overview
The chase is on and Kayo and Alan work quickly to re-capture Thunderbird 3 from Havoc. Meanwhile, Scott's efforts to extract the escape pod run into additional complications.
Details
- Series
- Thunderbirds Are Go!
- Season
- Season 3
- Episode
- Episode 15
- Air date
- 2019-06-22
- Runtime
- 25 min
Episode context
Signals (2) is Episode 15 in Season 3 of Thunderbirds Are Go!. It aired on 2019-06-22. The runtime is 25 min.
Previous / Next
Episode 14: Signals (1)
Through the use of archive footage, Brains informs the team of a discovery, but in order to gather more information, our heroes split into groups and search for an escape pod missing since Jeff Tracy's crash.
Episode 16: Chain Reaction
A young GDF guard gets trapped inside a radioactive, and possibly haunted, nuclear facility. Scott goes in to assist, with help from GDF Lieutenant Marion Van Arkle.
More episodes from this season
Episode 13: SOS (2)
Gordon travels in Thunderbird 4 to recover Braman but discovers that the Chaos Crew have gotten to the robot first. An underwater battle ensues and both Thunderbird 4 and Gordon are harmed.
Episode 17: Getaway
Lady Penelope, Parker and Sherbert answer a distress call from Parker's old acquaintances - Light Fingered Fred and Gomez. The distress turns out to be a ruse.
Episode 12: SOS (1)
IR receives a distress call from the Calypso, a space vessel returning from a long mission. Scott and Virgil get aboard the plummeting ship and locate the disoriented crew along with an old robot named Braman, who sent the original distress call.
Episode 18: Avalanche
When a popular vlogger gets trapped during an avalanche, International Rescue must find a way to carefully dig him out.
Episode 11: Endgame
Kayo, with the help of a futuristic game creator that only talks like a wizard, must play through a futuristic holo-game called Cavern Quest to stop The Chaos Crew from stealing a powerful piece of technology.
Episode 19: Upside Down
Lady Penelope and Parker are testing out FAB2, a luxury yacht, when they receive a distress call from a nearby tanker. A tsunami has formed, and the massive wave is headed for the stalled tanker's location.
Episode 10: Deep Water
When two scientists notice a huge section of coral reef bleaching from acidic waters, Gordon launches in Thunderbird 4 to discover the cause. Under the water, he finds a sunken cargo ship containing dangerous acidic materials.
Episode 20: Icarus
The Tracys attend the Global Air Show, and a test pilot unveils the ultra-fast `Icarus' superjet.
Episode 9: Flame Out
When gas from a dangerous hydromethane reserve begins to leak, Virgil and Gordon team up with a retired well-capping specialist to plug the leak. Gordon soon discovers the Chaos Crew syphoning off fuel - and moves to stop them.
Episode 21: Break Out
In order to build a T-drive engine for the Zero-X, Brains needs help from the Mechanic. The trouble is, the Mechanic is locked inside a space prison known as the Hex.