Episode
Thunderbirds Are Go!: Endgame
Overview
Kayo, with the help of a futuristic game creator that only talks like a wizard, must play through a futuristic holo-game called Cavern Quest to stop The Chaos Crew from stealing a powerful piece of technology.
Details
- Series
- Thunderbirds Are Go!
- Season
- Season 3
- Episode
- Episode 11
- Air date
- 2019-05-25
- Runtime
- 25 min
Episode context
Endgame is Episode 11 in Season 3 of Thunderbirds Are Go!. It aired on 2019-05-25. The runtime is 25 min.
Previous / Next
Episode 10: Deep Water
When two scientists notice a huge section of coral reef bleaching from acidic waters, Gordon launches in Thunderbird 4 to discover the cause. Under the water, he finds a sunken cargo ship containing dangerous acidic materials.
Episode 12: SOS (1)
IR receives a distress call from the Calypso, a space vessel returning from a long mission. Scott and Virgil get aboard the plummeting ship and locate the disoriented crew along with an old robot named Braman, who sent the original distress call.
More episodes from this season
Episode 9: Flame Out
When gas from a dangerous hydromethane reserve begins to leak, Virgil and Gordon team up with a retired well-capping specialist to plug the leak. Gordon soon discovers the Chaos Crew syphoning off fuel - and moves to stop them.
Episode 13: SOS (2)
Gordon travels in Thunderbird 4 to recover Braman but discovers that the Chaos Crew have gotten to the robot first. An underwater battle ensues and both Thunderbird 4 and Gordon are harmed.
Episode 8: Crash Course
When two space freighters crash in low-earth orbit, Alan and John must evacuate the hotheaded pilots from a dangerous debris field.
Episode 14: Signals (1)
Through the use of archive footage, Brains informs the team of a discovery, but in order to gather more information, our heroes split into groups and search for an escape pod missing since Jeff Tracy's crash.
Episode 7: Rally Raid
Lady Penelope and Parker complete in a desert motor race with FAB1 and a racer named Jensen Hunt. All seems well until the Chaos Crew steal an experimental New engine from the leading BR2 vehicle.
Episode 15: Signals (2)
The chase is on and Kayo and Alan work quickly to re-capture Thunderbird 3 from Havoc. Meanwhile, Scott's efforts to extract the escape pod run into additional complications.
Episode 6: Life Signs
On Mars a landslide traps Captain Taylor and a scientist in a cavern. Alan and Virgil fly to the red planet and assist with the aid of Thunderbird 3 and a specialised Exo-Pod. However, circumstances in the cave lead Virgil to eject the air in his suit, leaving our heroes short on air inside a leaking cave.
Episode 16: Chain Reaction
A young GDF guard gets trapped inside a radioactive, and possibly haunted, nuclear facility. Scott goes in to assist, with help from GDF Lieutenant Marion Van Arkle.
Episode 5: Growing Pains
The Chaos Crew interrupt the pleasant and quite life of Ned Tedford to steal the orchard growth serum inside the highly secure Global Seed Vault.
Episode 17: Getaway
Lady Penelope, Parker and Sherbert answer a distress call from Parker's old acquaintances - Light Fingered Fred and Gomez. The distress turns out to be a ruse.