Episode
Justice League: The Terror Beyond (2)
Overview
With the initial ritual destroyed, the League, Fate, and Grundy must travel into the dimension of the Old Ones while Aquaman fights the invaders in the Earth realm.
Details
- Series
- Justice League
- Season
- Season 2
- Episode
- Episode 16
- Air date
- 2003-11-15
- Runtime
- 24 min
Episode context
The Terror Beyond (2) is Episode 16 in Season 2 of Justice League. It aired on 2003-11-15. The runtime is 24 min.
Previous / Next
Episode 15: The Terror Beyond (1)
After Aquaman frees Solomon Grundy, Hawkgirl and the Justice League are convinced that the Lord of Atlantis has gone rogue. But when the trail leads them to the mysterious Dr. Fate, they discover there is more to this strange partnership than meets the eye.
Episode 17: Secret Society (1)
Gorilla Grodd brings together a powerful team of villains, welding them together into a close-knit group. Meanwhile the League is plagued by it own internal problems and non-cooperation, leaving them vulnerable to attack.
More episodes from this season
Episode 14: Eclipsed (2)
The League discover the secret behind the "Black Heart" gem, but everyone except the Flash is possessed, and he must save the day before the sun is destroyed.
Episode 18: Secret Society (2)
The Secret Society take advantage of the League's break-up to bring them down until only Green Lantern remains to free his comrades. When he falls as well everything looks hopeless.
Episode 13: Eclipsed (1)
A strange gemstone possesses all who touch it, turning them to evil...including Wonder Woman.
Episode 19: Hereafter (1)
After Superman makes the ultimate sacrifice to save his fellow heroes, the Justice League and rest of the grieving planet must learn to live in a world without Superman.
Episode 12: A Better World (2)
The Justice League must escape from their imprisonment at the hands of the Justice Lords and defeat their counterparts with the help of an unlikely ally.
Episode 20: Hereafter (2)
Superman finds himself on a devastated future Earth with the man responsible - Vandal Savage.
Episode 11: A Better World (1)
The Justice Lords, an alternate version of the League from a different dimension, capture their counterparts and plan to bring their own brand of justice to the new Earth.
Episode 21: Wild Cards (1)
In the ultimate reality show, the Joker pits the Justice League against the clock and against the Royal Flush Gang as the Justice League races to find and disarm all the bombs he's planted along the Strip in Las Vegas.
Episode 10: Hearts and Minds (2)
Despero's followers attack and John is forced to use a gun when his ring becomes useless due to Despero's mental tampering. While John, Katma, and Hawkgirl are captured, J'onn, Kilowog, and Flash must try to deactivate the mystic flames and deprive Despero of his power.
Episode 22: Wild Cards (2)
The League manage to defuse the Joker's bombs and defeat the four active members of the Royal Flush Gang...but the Joker has an Ace in the hole as he executes his real master plan.