Episode
Scooby-Doo, Where Are You!: A Night of Fright is No Delight
Overview
Scooby-Doo inherits a mansion after saving Colonel Beauregard Sanders from drowning some years ago. He and some other heirs will each get a fortune if they stay the night but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.
Details
- Series
- Scooby-Doo, Where Are You!
- Season
- Season 1
- Episode
- Episode 16
- Air date
- 1970-01-10
- Runtime
- 22 min
Episode context
A Night of Fright is No Delight is Episode 16 in Season 1 of Scooby-Doo, Where Are You!. It aired on 1970-01-10. The runtime is 22 min.
Previous / Next
Episode 15: Spooky Space Kook
A spaceman haunts an abandoned airfield.
Episode 17: That's Snow Ghost
While on vacation in the Himalayas, the gang goes to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.
More episodes from this season
Episode 14: Go Away Ghost Ship
The gang investigates the appearance of a Ghost Pirate.
Episode 13: Which Witch is Which?
The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.
Episode 12: Scooby-Doo and a Mummy, Too
The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him into stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is on the loose looking for it.
Episode 11: A Gaggle of Galloping Ghosts
The gang, on their way to the Frankenstein castle, visits a gypsy fortune teller who warns them not to go to the castle. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.
Episode 10: Bedlam in the Big Top
The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents in the circus.
Episode 9: The Backstage Rage
While coming home from getting pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.
Episode 8: Foul Play in Funland
The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.
Episode 7: Never Ape an Ape Man
The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.
Episode 6: What the Hex Going On?
The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.
Episode 5: Decoy for a Dognapper
Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.