Episode
Odd Squad: Welcome to Odd Squad, Part 1 & 2
Overview
Details for Odd Squad: Welcome to Odd Squad, Part 1 & 2, powered by TMDB.
Details
- Series
- Odd Squad
- Season
- Season 3
- Episode
- Episode 28
- Air date
- 2021-12-31
- Runtime
- 30 min
Episode context
Welcome to Odd Squad, Part 1 & 2 is Episode 28 in Season 3 of Odd Squad. It aired on 2021-12-31. The runtime is 30 min.
Previous / Next
More episodes from this season
Episode 26: Can You Wrangle It? / Ahead of the Times
Episode 25: Double O Trouble
Episode 24: H2 Oh No / In Your Dreams
Episode 23: Mission O Possible / Nature of the Sandbeast
Episode 22: Box Trot / O for a Day
Episode 21: Odd Off the Press
Episode 20: End of the Road
With the help of The Big O and two Australian agents, the Mobile Unit must head ,Down Under, to stop ,The Shadow, from causing world-wide oddness.
Curriculum: Patterns and Coordinate Mapping
Episode 19: 16-and-a-Half Blocks / Follow the Leader
Evil Sculptor approaches the Mobile Unit, because he wants to leave the Villain Network, and offers to give them top-secret villain info. The team must bring him 16-and-a-half blocks away to meet The Big O at a safe house and enter the villain protection program. The problem is, the other villains have caught wind of his defection and won't let him go so easily. Curriculum: Mapping
Using the tip from Evil Sculptor, the Mobile Unit goes undercover as villains to catch the leader of the Villain Network. But first, they must go through a series of tests to prove they really are villains.
Curriculum: Deductive Reasoning
Episode 18: Oswald in the Machine / The B-Team
An Odd Squad gadget has been stolen and is being kept in a warehouse run by robots, forcing Oswald to go undercover as a robot to get it back. Since the gadget is being stored in a room only accessible by actual robots, the team must take control of a robot and use coding to program it to retrieve the stolen gadget.
Curriculum: Coding
The Mobile Unit learns how things might have been if they hadn't joined the team by using "What-Would-It-Have-Been-Like-Inator" helmets.
Curriculum: Addition and Doubling
Episode 17: The Weight of the World Depends on Orla / Substitute Agents
Orla shares the story of how she was chosen to protect the 44-leaf clover in order to stop the villain, Jellybean Joe, from causing oddness to the Mobile Unit van.
Curriculum: Measurement - Weight / Density
When Odd Squad maintenance and kitchen workers Oxley and Olanda discover the Mobile Unit has been trapped in a snow globe by the villain, Sue Venir, they try their hands at being agents, setting out to stop Sue and save the team. This unlikely duo uses prediction and probability to figure out where the villain will most likely strike next in order to stop her. Curriculum: Prediction and Probability