Episode
Curious George: A Monkey's Duckling
Overview
It is George's first day of spring on the Renkins' farm and he and Bill arrive on the farm just in time to see Dumpling, the Renkins' duck sitting on her eggs to hatch them. But when she leaves and George sits on the eggs in her place, one of the eggs hatches and the duckling thinks George is its mother. George needs to try to get the duckling to see its real mother.
Details
- Series
- Curious George
- Season
- Season 5
- Episode
- Episode 2
- Air date
- 2010-09-06
Episode context
A Monkey's Duckling is Episode 2 in Season 5 of Curious George. It aired on 2010-09-06.
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Episode 1: George and Marco Sound It Out
George is a huge fan of the Mexican family band Lobos de la Plata when they play in the park's old bandstand. But when the old bandstand is torn down, George and his new friend Marco must find a new place for the band to play, but every place they try makes the band seem to sound awful. In the process they learn all about acoustics and how things such as a carpeted floor and a high ceiling make things sound different.
Episode 3: Trader George
George finds a cart in a keep pile when the man is looking for stuff to get rid of. But when George goes to the Renkins' farm for apple cider, he ends up trading the cart and tries to get it back multiple times. But at a swap meet his friend Vicki trades the cart to people from the city. Then George sees an artist who pushes the same cart and trades the cart for some sticks.
More episodes from this season
Episode 4: One in a Million Chameleon
George gets to meet Mr. Zoobel's newest pet, a chameleon! Mr. Zoobel tells George that the chameleon has a unique ability: she can change her skin color to blend in With her surroundings. After she breaks out and George cannot find her, he thinks she may have changed color to blend into her hiding place.
Episode 5: George's Super Subway Adventure
George is in for a surprise—he and the Man With the Yellow Hat are going to the zoo to see a Komodo dragon and they are going to ride the subway to get there! Along the way, George and The Man get separated and they have to get back together before they reach the zoo. Meanwhile, George learns all about how the subway operates and how it gets people between places.
Episode 6: Well Done, George
George is outside watering the garden when he gets muddy. He tries to take a bath but there's no water. Not even in the sink. Mr. Quint explains that they have a broken pump. And then he explains how to get the water, with a well and a pump. The pump they have is old. Then The Man explains that an electric pump sends it through a pipe to the house. And they go back to the city since it'll take days to get a new pump. When the go to the apartment, they don't see an orange flier. It says the plumber must shut off the water now. This means there's no water here, too. So George tries to get more water with a pipe.
Episode 7: Downhill Racer
George loves cars And when he hears about the annual Soap Box Derby race in the country, he and Allie decide to enter. But first, they need to build a car, and the rules say no help is allowed. So they look at a book that shows them the parts they need to build a soap box derby racer and find out just what is needed to make one go downhill, and stop.
Episode 8: Book Monkey
George is off to one of his favorite places in the city, the library. But when Mrs. Dewey the librarian has to run off, she leaves him in charge of the library to stack and sort books. When George has trouble finding a certain book, he decides to rearrange them, first by color, then by size. But then Steve tells him that the proper way to arrange books is by subject.
Episode 9: Monkey Size Me
It's The Man with the Yellow Hat's birthday and George wants to throw him a surprise party. The Doorman tells him what he needs to throw a good party, which includes cake, decorations, and friends. But George picks the wrong sizes for everything which leads to disaster. Then George has a dream about what the world would be like it if were monkey-size and decides that in a people-sized world, it is simply a matter of measuring to find the right size.
Episode 10: Metal Detective
George and the Man are staying at Professor Wiseman's beach house and George has his favorite toy: Yorbo the Robot. But after taking it outside, it gets buried under the sand in a sudden thunderstorm and George wants to find it. He has trouble trying to find it on the huge beach, until a lady comes and shows him a metal detector. But when George cannot use hers anymore, Professor Wiseman shows him how to make one out of an FM Radio and a calculator.
Episode 11: George-O-Matic
At the museum, George discovers something he has never seen before-a vending machine and becomes curious as to how one works, thinking there is a farmer and an apple tree inside an apple machine. But then someone shows him what is really inside, a series of simple machines. The Man is asked by Professor Wiseman to host a party for two expedition groups at his apartment and leaves George in charge of dessert. So George decides to build his own vending machine to make it.
Episode 12: Curious George, Sheep Herder
At the annual Spring fair in the country, George and Allie come across a sheep shearer and a family making yarn out of a sheep's wool. They also come across a sheep herding contest where Mr. Renkins commands his dog, Bo with a special whistle to herd sheep. When they return home to the country house, the scarf George bought from the yarn makers begins to unravel and they need someone to fix it, but Jumpy Squirrel steals the yarn leaving them in search for more. It seems all of the Renkins' sheep were sheared at the fair and they begin to escape the pasture! George sees the whistle Mr. Renkins used to command Bo and uses it to command Bo to stop the sheep from escaping but is not sure how.
Episode 13: George's Home Run
George gets to see his very first baseball game! Marco and his team the Cubbie Bears are playing in the city against the Tiger Babies. But when the scorekeeper can not make it to the game, Marco leaves George in charge of keeping score. The only problem is, George does not know how to count! Marco tells him how to count and makes him remember with a simple song. Later, though, George is also left in charge of the baseball park snack bar and he sees numbers higher than 10.