Episode
Curious George: Wheels on the Bus
Overview
The Man With The Yellow Hat is running late to an appointment to show an important scientist some of his work, so he and George decide to take the bus to his appointment. But when George wanders off of the bus to get a map of the bus routes and the Man follows, leaving his work on the bus, they both wind up splitting up and each trying to find a way to find the bus and retrieve his work all while trying to arrive to his appointment on time.
Details
- Series
- Curious George
- Season
- Season 3
- Episode
- Episode 15
- Air date
- 2009-02-16
Episode context
Wheels on the Bus is Episode 15 in Season 3 of Curious George. It aired on 2009-02-16.
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Episode 14: Everything Old Is New Again
The city is awarding the "Golden Arrows Award" to the building that collects the most recycling. George is eager to help—once he learns what recycling actually is, of course. The building's Doorwoman next door turns out to be tough competition, so George hunts down recycling materials from everywhere he can think of. The only problem is, he doesn't know that he only recycle products after they've been used! Will the tenants with the missing recyclables forgive a monkey who's not just trying to win a contest, but also save the environment?
Episode 16: Seed Trouble
George and the Man offer to grow vegetables to help Chef Pisghetti, whose restaurant never has enough. Compass and his pigeon friends, however, chow down on the seeds, causing George to dump what's left into a jar for safekeeping.
More episodes from this season
Episode 13: George Digs Worms
Why is Bill yelling at a mound of dirt? He's worm racing! George turns to a pile of decomposed leaves to find his own prize worm and challenges Bill's "Fast Freddy" to a race. Pretty soon, the entire countryside catches worm-racing fever and watch as George's worm, named "Ooh Ooh Ahh Ahh," races its way to the championship. But when Mr. Quint takes the wrong lunchbox on his fishing trip, George's worm farm is in danger of becoming fish bait! Can George save his slimy friends in time for the championship race?
Episode 17: Fun-Ball Talley
The toy store introduces a new toy called the Super Fun-Ball and a contest. Whoever can guess how many Fun-balls are in a display case closest to the actual number will win the display. So, George finds a container of about the same size as the display case and fills it with marbles about the same size as the fun balls. Doing so, George hopes he can win the contest.
Episode 12: Whistlepig Wednesday
Mr. Glass' unique version of Groundhog Day is an annual city tradition of predicting when winter will start. Every year on the last Wednesday of August, Sherry the Whistlepig emerges from her burrow. If she sees her shadow, it means cold weather is coming. But what makes Sherry's shadow so special? To find out, George and his animal friends camp out at Sherry's burrow, but fall asleep while waiting for her to wake up. At the shadow ceremony, Mr. Glass mistakes a sleeping George and each one of his friends for a whistlepig and presents them for the world to see. But does a monkey, dog, cat, or pigeon shadow count?
Episode 18: Red Sky at Night, Monkey's Delight
After George hears the legend that a red sunset means a day of good weather and sees The Man With The Yellow Hat painting a red sunset picture, George decides to draw pictures of the clouds and watch their movement to predict the weather. He soon also learns that other animals have way of predicting the weather, such as the speed of a cricket chirping. Soon, he learns how people predict the weather.
Episode 11: The Man With Monkey Hands
After warning George about the poison ivy lurking in the park, the Man with the Yellow Hat loses his balance and lands hands first in a brush of the itchy, poisonous leaves! With his hands bandaged, he'll need help with everyday tasks such as brushing his teeth, making dinner, even typing a letter. So being a clever little monkey, George invents some ingenious ways to make the Man's life seem normal — like wearing swim fins to assist in picking apples off the floor and taping salad forks to his arms to act as temporary hands. But George's creations are put to the ultimate test when the Man has to present Professor Wiseman's newest invention to the science board, salad forks and all!
Episode 19: Shipwrecked with Hundley
George, The Man, The Doorman, and Hundley go out on the sea for a day on the doorman's sailboat. But, when the boat sail breaks, the group stops at an artificially rendered tropical island to look for parts to fix it. Soon, George's curiosity and Hundley's habit to keep everything neat and orderly causes the boat to wash out to shore with them in it. They find their way back to the island but must now find The Man With The Yellow Hat and The Doorman.
Episode 10: The Color of Monkey
After a bubble bath, George promises the Man with the Yellow Hat that he will stay clean until their picture is taken for the cover of Bird Watchers Magazine. But when George helps Steve and Betsy dye eggs, he falls into a pot of food coloring, and turns completely yellow! Trying to keep his pledge of staying clean, he experiments with the different dye colors to see which ones he can mix with yellow to turn him brown again. In the process, George turns himself orange, Charkie turns blue, and Compass turns red! Can George figure out how to get back to his original color, or will the bird watchers return to find a rainbow colored monkey?
Episode 20: Chasing Rainbows
On a weekend trip to the country with Steve, Betsy, and Charkie, George hears a story about a pot of gold at the end of the rainbow and waits to see one to find out if the story is true. When a rainbow finally does appear, George, Steve, Betsy, and Charkie go on a long hike to catch up to the rainbow and find the end of it to see if the story is true.
Episode 9: The Amazing Maze Race
George is an expert at navigating the maze on the placemat at the Y-Go-By Diner, but his skills are put to the ultimate test when the Man with the Yellow Hat takes him to the Annual Amazing Maze Race at Renkins Farm. The Man and George follow their map precisely, but how can they compete with the Quint's computerized navigation device, Bill's system of leaving a trail of corn, and Sprint's speedy disposition? It's not until George gets a bird's eye view of the maze that he is able to line up the landmarks on the map and figure out where to go. But when Leslie the cow eats their map, they need to figure out a more creative way to get to the finish line!
Episode 21: Night of the Weiner Dog
George has a sleepover with Hundley for the night and the Doorman has made a list of instructions for how Hundley normally likes everything. George has to follow the list and rearrange some of the apartment's furniture to make him feel more at home.