Episode
Thunderbirds Are Go!: Fight or Flight
Overview
The Tracys receive a distress call from the crew of a cargo zeppelin. A giant loading claw malfunctioned and has started attacking anything that moves. Thunderbird 1, 2, and Shadow launch out in an attempt to land the ship safely. But the zeppelin contains a dangerous fuel source and there are still crew members trapped near the loading claw. Scott makes it to the cockpit of the zeppelin while Virgil begins to offload the fuel source. Kayo puts on a mech suit to deal with the loading claw while the crew escape. Ultimately, they put the zeppelin down outside city limits and escape just before it explodes.
Details
- Series
- Thunderbirds Are Go!
- Season
- Season 2
- Episode
- Episode 12
- Air date
- 2016-12-31
- Runtime
- 25 min
Episode context
Fight or Flight is Episode 12 in Season 2 of Thunderbirds Are Go!. It aired on 2016-12-31. The runtime is 25 min.
Previous / Next
Episode 11: Weather or Not
The team travels to Langstrom Fischler's newest invention to stop a hive of malfunctioning weather drones.
Episode 13: Escape Proof
A mysterious tunnelling vehicle leaves a worker trapped in its wake and it is up to Gordon and Virgil to free him. Meanwhile, Parker and Penelope track down the digger and discover an old foe at the controls.
More episodes from this season
Episode 10: High Strung
International Rescue race to prevent Francois Lemaire's pleasure balloon from crashing into New Zealand's Southern Alps.
Episode 14: Volcano!
Disasters around the globe leave only Brains free to investigate when Dr. Quentin Questa makes his annual claim that an Icelandic volcano is about to erupt.
Episode 9: Impact
A comet brought into the Earth's orbit takes a wrong turn. International Rescue must intervene to stop it from colliding with the planet - and the space station between them.
Episode 15: Power Play
International Rescue have to stop the failure of a dam when The Mechanic sabotages it, but he is not the only threat they will face.
Episode 8: Lost Kingdom
When seismic activity near the coast of Greece reveals the lost city of Atlantis, two scientists venture below the depths to explore the area. But when their submarine becomes stuck, International Rescue are called out to assist.
Episode 16: Bolt From the Blue
Lady Penelope and Parker must deal with a malfunctioning orbital power platform whilst Scott, Virgil and Gordon try to rescue the crew of a plane damaged by the platform's output.
Episode 7: Up From the Depths (Part 2)
After the Mechanic flees the scene with the TV-21, Scott is in hot pursuit. But, when the villain steals some volatile iridium, Brains must make drastic alterations to Thunderbird 3 to save the day.
Episode 17: Attack of the Reptiles
When Buddy and Ellie Pendergast go missing filming their latest episode in a hidden valley in South America Scott and Gordon must rescue them whilst being attacked by mutated lizards.
Episode 6: Up From the Depths (Part 1)
Gordon ventures deep into the Marianas trench to rescue a survey team, and ends up discovering an early International Rescue prototype vehicle once flown by Jeff Tracy. Gordon takes Thunderbird 4 down to save the crew and get a better look at the prototype. But the survey ship, designed by The Mechanic, transforms and wrecks Thunderbird 4. Gordon is forced to abandon ship and seek refuge on his dad’s TV-21 plane. To save the survey crew, Gordon powers up the plane and manages to take it up to the surface.
Episode 18: Grandma Tourismo
Virgil and Grandma are out resupplying Thunderbird 2 when a distress call comes in. A mine is in danger of collapsing in the desert. When Virgil goes to help the workers, he gets caught in a massive sandstorm and it is up to Grandma to save the day.