Episode
Garfield and Friends: Cabin Fever
Overview
Jon, Garfield, and Odie vacation in a cabin. While Jon goes to buy groceries, Garfield and Odie are snowed inside the cabin without food.
Details
- Series
- Garfield and Friends
- Season
- Season 1
- Episode
- Episode 22
- Air date
- 1988-11-05
- Runtime
- 7 min
Episode context
Cabin Fever is Episode 22 in Season 1 of Garfield and Friends. It aired on 1988-11-05. The runtime is 7 min.
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Episode 21: Good Cat, Bad Cat
When Jon tells Garfield to behave himself, Garfield's conscience manifests as his "good" and "bad" side. The angelic former tries to encourage him to do good deeds, while the demonic latter tempts him into destruction and pranks.
Episode 23: Return of Power Pig
Orson reading Sheldon the story of Humpty Dumpty spreads into a rumor of a monster lurking around the farm.
More episodes from this season
Episode 20: The Worm Turns
Orson narrates a story about how the worm chasing-obsessed Booker turned over a new leaf.
Episode 24: Fair Exchange
Garfield and Jon have a shared dream where they trade places. Jon, as a cat, causes trouble, and Garfield, as a human, must prevent it.
Episode 19: Weighty Problem
After Garfield messes with the scale to say that Jon is overweight, he is dragged into doing an exercise routine with Jon.
Episode 25: The Binky Show
To win Jon a birthday present, Garfield goes on a game show titled "Name That Fish", hosted by Binky the Clown.
Episode 18: Up a Tree
Nermal visits Garfield's house and Garfield gets jealous of the attention Nermal receives. Garfield ends up climbing a tree, eventually becoming too scared to come back down.
Episode 26: Keeping Cool
Orson is terrified of the fact that his mean older brothers are coming to visit him. Bo teaches him the philosophy of keeping cool under pressure.
Episode 17: The Bad Sport
The gang is bored, so Orson inspires them to play a game called "Pig Ball" that he found in an old book. Roy pranks the group by making a list of ridiculous rules and swapping them with the real ones.
Episode 27: Don't Move!
Garfield wanders into a fish shop to eat, telling Odie to sit on an X drawn on the sidewalk and not move. Odie then gets caught by the dog catcher, which results in an unusual trip around the city.
Episode 16: Identity Crisis
Garfield is being chased by a dog when he runs into Floyd. The three animals meet and show each other their imitations of the other's sounds (Garfield barks, Floyd meows, and the dog squeaks), and the trick helps them evade an animal catcher from the pound.
Episode 28: Magic Mutt
When Jon is asked to perform a magic show at a children's hospital, he goes to a local magic shop to buy some new tricks. Garfield tags along and makes an enemy of Merlin, the owner's dog. They begin to fight using the various magical devices in the store.