Episode
Inspector Gadget: Ghost Catchers
Overview
Dr. Spectrum of M.A.D. invents "Ghost Globules" -- pellets that produce glowing ghostly critters. He plans to sets them loose on Metro City, then offer to sell people a spray that will banish them. Inspector Gadget investigates a costume party while on the trail.
Details
- Series
- Inspector Gadget
- Season
- Season 2
- Episode
- Episode 11
- Air date
- 1985-10-22
- Runtime
- 21 min
Episode context
Ghost Catchers is Episode 11 in Season 2 of Inspector Gadget. It aired on 1985-10-22. The runtime is 21 min.
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Episode 10: Bad Dreams are Made of This
Something ominous is inexplicably causing the citizens of Metro City to be beset by unstoppable nightmares. Penny's nightmare is that her computerbook falls into the hands of M.A.D.
Episode 12: Busy Signal
Under the guise of a local telephone company, M.A.D. inventor Dr. Spectrum and his goons systemically target the mansions of Metro City's elite neighborhoods and proceed to burglarize them with the dial of a number and with a zap of a teleportation gun to send the loot straight into Claw's hands.penny,is,caguht,and,odered,to,be,sent,to,doctor,claw
More episodes from this season
Episode 9: Wambini Predicts
The Great Wambini goes to Alpakistan to win the King's diamond-spitting llama by making three accurate predictions. Gadget is sent along to investigate M.A.D. involvement, and ends up playing in the National Floobyball Tournament.
Episode 13: The Capeman Cometh
Corporal Capeman joins Inspector Gadget posing as his assistant while Gadget pursues the notorious ninja.
Episode 8: The Great Wambini's Seance
All the pets in Metro City are being kidnapped, and M.A.D. is the likely suspect. Could the Great Wambini be the key to the case?
Episode 14: Crash Course in Crime
While Gadget trains his new assistant Capeman, Dr. Claw launches a crime spree to celebrate M.A.D.'s anniversary.
Episode 7: Magic Gadget
The Great Wambini, famed magician and M.A.D. agent, gives a performance Metro City will never forget -- with the demise of Inspector Gadget as the planned finale.
Episode 15: Gadget's Gadgets
Inspector Gadget and Capeman are both sent to a clinic run by M.A.D. They tell Gadget that they are going to test his gadgets, but in reality they plan to destroy them.
Episode 6: N.S.F. Gadget
M.A.D. gains control of Metro City's banks, by tapping into an orbiting satellite. With the added distraction of "Crazy Gas", a substance that induces hallucinations in their victims, can even Inspector Gadget ever hope to regain control of the city's bank accounts?
Episode 16: Tyrannosaurus Gadget
A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.
Episode 5: M.A.D. in the Moon
Using bombs disguised as kewpie dolls, Dr. Claw and his agents, Null and Void, scheme to alter the surface of the moon so that it will resemble the M.A.D. logo.
Episode 17: Gadget's Roma
Inspector Gadget, Penny, and Brain travel back in time again -- on this occasion, to ancient Rome to prevent Dr. Claw's own time traveler, Thelma Bodkin, from deciphering an ancient mosaic and stealing the treasure it describes.