Episode
Cyberchase: Weigh to Go
Overview
Pack it! Stack it! Match it! Join in for three Cyberspace adventures where Buzz, Delete, Digit, Widget and the CyberSquad use weight to save the day.
Details
- Series
- Cyberchase
- Season
- Season 16
- Episode
- Episode 7
- Runtime
- 30 min
Episode context
Weigh to Go is Episode 7 in Season 16 of Cyberchase. The runtime is 30 min.
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More episodes from this season
Episode 5: Every Flipper Counts
The Belly Bowl is coming up and the penguins must choose a team captain! Will it be Mimi or Gabe Gibson? The Squad introduces voting as a fair way to decide.
Episode 4: The Power of Patterns
Hacker's stolen the CyberStar. The CyberSquad races through a fizzy Asteroid Belt and solves math patterns to get it back, reclaiming their confidence along the way.
Episode 3: Be There Or Be Cyber Square
As Hacker eyes the Cyber Square trophy, the CyberSquad helps Stellandia's beetles set up a court with fractions to defeat him. Back home, Inez uses fractions to keep peace with little brother, León.
Episode 2: Leave The Leaves
To please his pet smirble, BB, Hacker transforms a park into a highly manicured space, but BB doesn't like it at all! To find out why, the kids time travel to collect and analyze data and help restore the park's biodiversity.
Episode 1: Fix It Time!
Everyone's scooters are mysteriously breaking in Botsburg! The Squad tries to uncover the cause and launches a clinic to fix them using math and engineering skills. Back home, Jackie tests her new fixing skills on a broken family heirloom.