Episode
Stargate Atlantis: The Lost Boys (1)
Overview
The team is captured by the missing Lieutenant Ford, who is now leading a group of young men who are taking the Wraith enzyme -- and who wants the team's help in a suicide attack against a hive ship.
Details
- Series
- Stargate Atlantis
- Season
- Season 2
- Episode
- Episode 10
- Air date
- 2005-09-23
- Runtime
- 44 min
Episode context
The Lost Boys (1) is Episode 10 in Season 2 of Stargate Atlantis. It aired on 2005-09-23. The runtime is 44 min.
Previous / Next
Episode 9: Aurora
When the team finds an Ancient warship adrift on the edge of the galaxy, its crew still alive, Colonel Sheppard enters their virtual reality stasis to communicate with them.
Episode 11: The Hive (2)
Colonel Sheppard and his team find themselves prisoners of the Wraith following Ford's attack on a hive ship. Dr. McKay goes to great lengths to help them.
More episodes from this season
Episode 8: Conversion
Colonel Sheppard begins to undergo a disturbing physical transformation after being exposed to Beckett's anti-Wraith drug.
Episode 12: Epiphany
Sheppard finds himself on a planet where time passes more rapidly, with no way to contact his team or return to Atlantis.
Episode 7: Instinct
The team discovers a young Wraith girl who has been raised by a human, and is in hiding from the people of her human village in fear of her life.
Episode 13: Critical Mass
When an operative of the Trust plants a bomb in Atlantis, the team must find a spy within their own ranks before the Wraith arrive and discover the city.
Episode 6: Trinity
McKay puts the team at risk when he tries to perfect unfinished Ancient technology that wiped out a civilization. Ronon Dex discovers that he is not the lone survivor from his world.
Episode 14: Grace Under Pressure
When Dr. McKay is trapped underwater in a sinking Puddle Jumper, his only chance for survival may be an hallucination of Samantha Carter.
Episode 5: Condemned
The Atlantis team finds a culture that lives in relative safety from the Wraith, because they hand over their criminals to the Wraith -- and crash-land in the volatile penal colony.
Episode 15: The Tower
The team finds a world that possesses Ancient defense technology, where Colonel Sheppard finds himself a pawn in the rivalry between the heirs to the throne.
Episode 4: Duet
A run-in with a Wraith Dart leaves the consciousness of a precocious Atlantis security officer trapped in Dr. McKay's mind.
Episode 16: The Long Goodbye
The team discovers two pods that contain the minds of alien beings, who take control of Weir and Sheppard's bodies to continue their personal war.