Episode
Stargate Atlantis: Underground
Overview
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
Details
- Series
- Stargate Atlantis
- Season
- Season 1
- Episode
- Episode 8
- Air date
- 2004-08-27
- Runtime
- 44 min
Episode context
Underground is Episode 8 in Season 1 of Stargate Atlantis. It aired on 2004-08-27. The runtime is 44 min.
Previous / Next
Episode 7: Poisoning the Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
Episode 9: Home
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.
More episodes from this season
Episode 6: Childhood's End
Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
Episode 10: The Storm (1)
When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.
Episode 5: Suspicion
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
Episode 11: The Eye (2)
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
Episode 4: Thirty Eight Minutes
The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
Episode 12: The Defiant One
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
Episode 3: Hide and Seek
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
Episode 13: Hot Zone
Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.
Episode 2: Rising (2)
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
Episode 14: Sanctuary
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.