Episode
Batman: It's How You Play the Game
Overview
With his special truck finished, Shame goes to work on his final caper - the theft of four prize cattle worth over one million dollars. Batman and Robin deduce his plan, but realize they are too late to stop him and too slow to catch him. With little left to go on, the Dynamic Duo employ their "bat-logic" to try to figure out his next move.
Details
- Series
- Batman
- Season
- Season 2
- Episode
- Episode 26
- Air date
- 1966-12-01
- Runtime
- 25 min
Episode context
It's How You Play the Game is Episode 26 in Season 2 of Batman. It aired on 1966-12-01. The runtime is 25 min.
Previous / Next
Episode 25: Come Back, Shame
Shame is back, and is using stolen vehicle parts to assemble a truck so fast even the Batmobile won't be able to catch him. Bruce Wayne tricks him into stealing his limo, which he (as Batman) and Robin use to track down his hideout. But the villain gains the upper hand in the ensuing fight, and the Dynamic Duo find themselves staked to the ground in the path of a cattle stampede.
Episode 27: The Penguin's Nest
Penguin has opened a fancy restaurant called The Penguin's Nest. There every order has to be written down by the customers on a piece of paper. He then plans to get himself arrested and hand over the handwritten notes to a forger doing time by the name of Ballpoint Baxter. Suspecting a scheme, Batman urges the police not to send The Penguin back to his permanent cell. Unable to reach Ballpoint, The Penguin and his culinary cohorts escape from jail, taking Chief O'Hara along as a hostage.
More episodes from this season
Episode 24: Marsha's Scheme of Diamonds
Hoping to obtain the Batcave's bat-diamond, Marsha searches for a new potion to use on the Caped Crusaders. Batman and Robin do some searching of their own and arrive at the criminal's hideout. But after Marsha douses them with her concoctions, the villainess seems to have a unique bargaining chip - two tiny caped toads - with which to gain Commissioner Gordon's help in locating the Batcave.
Episode 28: The Bird's Last Jest
Attempting to save Chief O'Hara from drowning inside a metal trunk, Batman and Robin find themselves under fire from the Penguin's henchmen. Batman instructs Alfred to pose as famous forger Quill-Pen Quertch (complete with false fingerprints), but the Penguin recognizes Alfred as soon as he puts on his glasses. The evil Bird-man and his cronies then visit stately Wayne manor brandishing a giant Butler-pie.
Episode 23: Marsha, Queen of Diamonds
Marsha, the Queen of Diamonds, is after the giant diamond that powers the Batcomputer. With her love darts, she puts both Commissioner Gordon and Chief O'Hara under her spell (and into her custody). When the Dynamic Duo show up, they too are injected with her love potion, and Batman must agree to marry Marsha if he ever wants his friends to be returned.
Episode 29: The Cat's Meow
The Catwoman "steals" the voice of a television talk-show host in the middle of an interview with Bruce Wayne. She plants clues to suggest either the Joker, Riddler or Penguin may have committed the crime. In the meantime, she has fooled Commissioner Gordon into thinking she has gone straight. She makes her first mistake when she masquerades as Miss Klutz, a dance instructor visiting Wayne Manor. Allergic to dogwood, she sneezes and gives herself away. Her next target is to "steal" the voices of British singers Chad and Jeremy. Batman and Robin eventually track her to a dance studio, where a fight erupts. After it appears the Dynamic Duo has triumphed over Catwoman's forces, she drugs them. The heroes are placed inside a chamber where the sounds of water dripping will be magnified many, many times and drive them insane.
Episode 22: The Joker's Provokers
After a reworking, the Joker's magic box holds the power to alter time forward and backward. Batman and Robin learn of his plans to pollute the city water supply, and butler Alfred is sent to take over as security guard at the water works. Alfred nabs the box upon the villain's arrival, freezing him and his cronies in time, but unwittingly commits a dangerous error when he removes the box's key.
Episode 30: The Bat's Kow Tow
Batman and Robin escape Catwoman's trap by hitting the precise note needed to shatter the glass chamber in which they're prisoners. They quickly get on the trail of Catwoman. The feminine feline criminal eventually "steals" the voices of Chad and Jeremy, Commissioner Gordon and talk-show host Allen Stephens. She blackmails the British government, which faces the lost of revenue from the taxes on Chad and Jeremy's performances. Batman and Robin eventually capture Catwoman and her gang, but not before Batman and Catwoman express obvious affection for each other.
Episode 21: The Impractical Joker
The Joker pulls off a string of key-related pranks throughout Gotham City, then with his magic box, proceeds to snatch a priceless jeweled key right under the noses of Batman and Robin. The Dynamic Duo wise up to his ways and thwart him at their next encounter. However, the Joker has more devious plans to do away with them both before his final caper.
Episode 31: The Puzzles Are Coming
The Puzzler, a villain with a fondness for both Shakespeare and aviation, indicates he is after the fortunes of Artemus Knab. He convinces the billionaire to invest in his puzzle balloon business, but when the Dynamic Duo find that Knab seems too intelligent to fall for a phony scheme, they look deeper for the criminal's true intentions. Their search leads them to Knab's airplane monopoly, but unknown to them, the Puzzler has plans to halt their investigation - permanently.
Episode 20: Deep Freeze
The press continues to attack Batman and Robin, thanks to framing by Mr. Freeze. As public animosity mounts, the Dynamic Duo decide to hang up their capes for the time being. But when Mr. Freeze demands the impossible sum of one billion dollars, or else he will cover all of Gotham City with ice, the Caped Crusaders feel compelled to go back into action to foil the frosty villain.
Episode 32: The Duo Is Slumming
The Puzzler continues with his plan to hijack Artemus Knab's new airplane, the Retsoor, all the while leaving puzzles behind for Batman and Robin to ponder. He familiarizes himself with the jet's designs, then prepares to fly his prize to a foreign country where he will hold it for ransom. But the Dynamic Duo have an easier time with his clues than he expected, resulting in a climactic confrontation at the airplane hanger.