Episode
Justice League: The Brave and the Bold (1)
Overview
When the Flash is mind-controlled into committing a crime, he and Green Lantern work to clear his name and uncover a sinister scheme.
Details
- Series
- Justice League
- Season
- Season 1
- Episode
- Episode 10
- Air date
- 2002-03-10
- Runtime
- 24 min
Episode context
The Brave and the Bold (1) is Episode 10 in Season 1 of Justice League. It aired on 2002-03-10. The runtime is 24 min.
Previous / Next
Episode 9: War World (2)
Fight promoter and new contestant Mongul instructs Superman to throw the fight against him, or he'll destroy the enslaved Draaga's home planet.
Episode 11: The Brave and the Bold (2)
When Gorilla Grodd mentally enslaves a city of humans and prepares to destroy Gorilla City, Green Lantern and Flash try to defeat him while the other Leaguers move to help the ape civilization.
More episodes from this season
Episode 8: War World (1)
Superman and J'onn are taken prisoner during a rescue mission gone bad, and Superman is forced to compete in a gladiatorial tournament on a distant world while Hawkgirl and Green Lantern try to rescue them.
Episode 12: Fury (1)
A renegade Amazon, Aresia, leads a new incarnation of the Injustice Gang to accumulate the components for a bio-weapon.
Episode 7: Paradise Lost (2)
The League fight to save Paradise Island and Wonder Woman's own mother from Felix Faust and Lord Hades.
Episode 13: Fury (2)
When the male Leaguers are infected by the same disease sweeping Earth, Wonder Woman and Hawkgirl must defeat Aresia and find a cure.
Episode 6: Paradise Lost (1)
Wonder Woman returns to Paradise Island to make up with her mother for her rapid departure, only to find the Amazons transformed to statutes. The sorcerer Felix Faust is holding them hostage to force Diana to recover three ancient artifacts.
Episode 14: Legends (1)
An explosion throws four Leaguers into an alternate dimension where they meet their childhood comic book heroes...the Justice Guild!
Episode 5: The Enemy Below (2)
Betrayed by his own subjects, Aquaman and the League fight to save Atlantis, the world, and Aquaman's own son against his half-brother Orm's coup.
Episode 15: Legends (2)
The League aid the Justice Guild against their arch-nemeses while trying to unravel the secrets of the Guild's world.
Episode 4: The Enemy Below (1)
When Aquaman, ruler of Atlantis, decides he has had enough of the surface-dwellers trespassing in his ocean, the Justice League tries to smooth things over. Aquaman takes Superman's advice and arrives in New York City to speak to the World Assembly, but it soon becomes apparent that he may have been right about the surface-dwellers all along.
Episode 16: Injustice for All (1)
Exposed as a criminal, sentenced to prison, and terminally ill due to long term kryptonite exposure, Lex Luthor escapes and assembles a supervillain team consisting of Cheetah, The Shade, Solomon Grundy, Star Sapphire, Copperhead, and Ultra-Humanite to take on the Justice League, calling themselves the Injustice Gang. The Joker also becomes part of the team, but on his own choice. However, this gang proves short-lived as its major weakness proves no match for Batman's wiles.