Episode
SilverHawks: The Fighting Hawks
Overview
The mob programs the machines of the planet Automata to produce fearsome copies of Sky-Shadow. The twins work franticly to produce a counter-weapon, the Fighting Hawks.
Details
- Series
- SilverHawks
- Season
- Season 1
- Episode
- Episode 24
- Air date
- 1986-10-09
- Runtime
- 22 min
Episode context
The Fighting Hawks is Episode 24 in Season 1 of SilverHawks. It aired on 1986-10-09. The runtime is 22 min.
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Episode 23: Zeek's Fumble
The mob chases Seymour and Zeek the Beak all over Limbo because Seymour and Zeek have a micro-film of all the SilverHawk's secrets. As the mob searches for the micro-film, Buzz-Saw and the Shredator slice Seymour's cab into little pieces and Zeek is corner at the Sini'star Diner.
Episode 25: The Renegade Hero
The Mob takes over Bedlama, kidnapping Governor Xandor and replacing him with Mo-Lec-U-Lar and arming it with tanks and missiles enough to defeat the Silverhawks and conquer the galaxy of Limbo. Can the Silverhawks save Xandor and free Bedlama from the Mob's tyranny?
More episodes from this season
Episode 22: The Bounty Hunter
Mon-Star releases Stargazer's sworn enemy The Bounty Hunter from the penal planet. Steelwill, Steelheart, and the Copper Kidd are captured. So Stargazer has to face The Bounty Hunter and save them with only the help of Quicksilver and Bluegrass. But how can he stop someone who feeds on energy?
Episode 26: One on One
In another attempt to destroy the Silverhawks, the Mob makes clones of them.
Episode 21: Hotwing Hits Limbo
Mon-Star captures the SilverHawks one at a time and imprisons them. Earth finally sends reenforcements: Hotwing, a former magician and squad-commander. Hotwing infiltrates Mon-Star's fortress with the help of Zeek the Beek and Seymour the cab driver, then they rescues the other SilverHawks.
Episode 27: No More Mr. Nice Guy
To help Mon-Star, Yess-Man joins him in the Transformation chamber but, the effects of the Moonstar of Limbo have an adverse affect on Yess-Man's personality as he tries to take over the Mob. After, Mon-Star takes care of the bandits trying to start a rival mob, Timestopper comes and lets Mon-Star know what's going on. Mon-Star promptly goes and confronts Yess-Man and puts him back in his proper place.
Episode 20: Fantascreen
Hardware creates a fantascreen and with the help of Mo-lec-u-lar lures Steelwill to them. Steelwill is drawn into the fantascreen where he is turned into a mindless zombie and Harware orders him to destroy the Silverhawks. All the Silverhawks are then drawn into the fantascreen except Steelheart when they attempt to rescue Steelwill. Can Steelheart use her mind powers to break the spell that the fantascreen has put over Steelwill or is this the end of the Silverhawks?
Episode 28: Music of the Spheres
Halley's Comet is passing through Limbo on a course that should take it past Brimstar. In order to try and defeat the the mob, Bluegrass steers the comet towards Brimstar only to have Melodia steer it towards Bedlama. Can the Silverhawks foil the Mob? Find out on Silverhawks.
Episode 19: The Great Galaxy Race
Mon-Star challenges the SilverHawks to a space race through the Galaxy of Limbo. The SilverHawks go by the book but the mob fights dirty.
Episode 29: Limbo Gold Rush
The Three Outlaws from Fence (Bandit, Cyclops and Rhino) jump a prospector's claim only to have Melodia jump it from them for Mon-Star. Bluegrass goes undercover but, is thrown down a shaft by Melodia. Can Sideman get the other Silverhawks to save Bluegrass and return the claim to its proper owner? Find out on Silverhawks.
Episode 18: The Ghost Ship
When the SilverHawks discover a mysterious ghost ship, Lieutenant Quicksilver is sent to investigate. Unknown to him, the ghost ship conceals a secret mob attack force; all part of Hardware's master plan to infiltrate Hawk Haven and eliminate the SilverHawks.
Episode 30: Countdown to Zero
Automata's computer, Monotone, goes haywire and the Copper Kid is sent to fix her. The Kid is ambushed by Mo-Lec-U-Lar and Zero the Memory Thief with orders from Mon-Star to take control of Automata by draining Monotone's memory banks. The Kid sends his space racer out to find help. Can Hotwing save the Kid and stop the Mob from gaining control of Automata? Find out on Silverhawks.