Episode
Panic: Joust
Overview
Someone is dead set on making sure that Joust, the final challenge, ends with the right winner-and Heather realizes that for at least one person, Panic isn't a game anymore. An explosive conclusion brings the game to a permanent end...or so, at least, it seems. This year's players may be finished with the game. But it may not be finished with them.
Details
- Series
- Panic
- Season
- Season 1
- Episode
- Episode 10
- Air date
- 2021-05-27
- Runtime
- 44 min
Episode context
Joust is Episode 10 in Season 1 of Panic. It aired on 2021-05-27. The runtime is 44 min.
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More episodes from this season
Episode 8: Returns
The judges get personal when they announce the first of the four individual challenges that will establish the game's finalists. Past and present collide in the unexpected exposure of our player's motivations--and enmities. The sheriff gets closer to making an arrest, and Heather has her heart broken.
Episode 7: Trust
Trust falls get literal meaning in the game's fifth challenge, where an abandoned train bridge forms the backdrop for revealing footage of our players-and the unintentional outcome of their secrets, and their lies. This challenge will determine who goes onto Final Four. The truth may set our players free...but not before it returns to haunt them.
Episode 6: Dead End
The annual demolition derby provides some much-needed distraction from the troubling revelations of the previous episode. With the cops closing in on the judges, no one is sure the game can continue. Heather repairs one relationship, and ruptures another, in a dramatic ending that proves the game must go on...but not for everyone.
Episode 5: Phantoms
The players brave a night at the local haunted house, where ghosts new and old make themselves known. The answer to a riddle reveals the game's troubled legacy, Heather's goals almost go up in smoke, and we learn that one of Panic's loudest detractors has a secret connection to the game.
Episode 4: Escape
Narrow escapes take on literal meaning as a disastrous series of events at the third challenge puts all the players' lives in danger. Luckily, the players get a short break at the annual Player's Ball, where sparks fly unexpectedly between competitors, and old trouble returns to cause new problems.
Episode 3: Traps
The town celebrates the fourth of July with a parade, but one float carries an old ghost, and coded instructions that call the players to a third challenge. A nighttime raid on a dangerous property and some surprise alliances mean Heather will have to seriously watch her step.
Episode 2: Heights
Twenty-three players are in, and the stakes are high--literally. Panic's second challenge takes the players sky-high, even as the game attracts the attention of the sheriff and his deputies who are dead set on stopping it. The new kid's odds are looking up until a bit of surprise sabotage.
Episode 1: Panic
The newly graduated seniors await the kickoff signal from this year's judges, and tensions build as old friends become new competitors. Heather has sworn she will never play the game, but she may not have a choice.